StateMachine¶
-
IStateMachine<TrajectoryState> ITrajectoryInterpolator.StateMachine { get; }¶
Gets the (read-only) state machine of the trajectory interpolator.
- Value
IStateMachine<TrajectoryState> – Trajectory state machine.
- Throws
CommunicationErrorException– Protocol error.ConnectionLostException– Connection to controller lost.RebootedException– Controller has been rebooted since this object reference was retrieved, invalidating this reference.System.ObjectDisposedException– Object is disposed.