StateMachine¶
-
IStateMachine<TrajectoryState> ITrajectoryInterpolator.StateMachine { get; }¶
Gets the (read-only) state machine of the trajectory interpolator.
- Value
IStateMachine<TrajectoryState> – Trajectory state machine.
- Throws
CommunicationErrorException
– Protocol error.ConnectionLostException
– Connection to controller lost.RebootedException
– Controller has been rebooted since this object reference was retrieved, invalidating this reference.System.ObjectDisposedException
– Object is disposed.