IStateMachine¶
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interface IStateMachine : public INamed¶
IDictionary<string, ISignal> IStateMachine.Signals { get; }
T IStateMachine.State { get; set; }
void IStateMachine.WaitState(global::System.Collections.IEnumerable<T> states, double timeout)
IDictionary<string, ISignal> IStateMachine.Signals { get; }
T IStateMachine.State { get; set; }
void IStateMachine.WaitState(global::System.Collections.IEnumerable<T> states, double timeout)