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IStateMachine¶

interface IStateMachine : public INamed¶

IDictionary<string, ISignal> IStateMachine.Signals { get; }

T IStateMachine.State { get; set; }

void IStateMachine.WaitState(global::System.Collections.IEnumerable<T> states, double timeout)

ISubscription IStateMachine.SubscribeState(global::System.Collections.IEnumerable<T> states, StateMachineStateHandler<T> handler)

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