ConfigurationUint32¶
- 
System.Tuple<ISignal, Uint32Condition, double> IWaitMatchSignal.ConfigurationUint32 { get; set; }¶
- Gets or sets the signal, condition and timeout to wait for when this command is executed. - Value
- Tuple<ISignal, Uint32Condition, double> – Tuple containing the signal (Item1), condition (Item2) and timeout (Item3). 
- Throws
- NullArgumentException– Null reference was passed.
- InvalidArgumentException– Invalid condition (e.g. mask is zero) or invalid timeout (NaN).
- UnknownObjectException– Signal is not related to controller where command is configured.
- UnsupportedException– Condition type not supported for this signal. Signal type must be SignalDataType.Uint32, SignalDataType.Enum, SignalDataType.Mask or SignalDataType.Bool.
- InvalidOperationException– Command state not “Idle”.
- CommunicationErrorException– Protocol error.
- ConnectionLostException– Connection to controller lost.
- RebootedException– Controller has been rebooted since this object reference was retrieved, invalidating this reference.
- System.ObjectDisposedException– Object is disposed.