Unit¶
-
string ISignal.Unit { get; set; }¶
Gets or sets the unit of the signal.
- Value
string – Unit of the signal.
- Throws
NullArgumentException– Null reference was passed.UnsupportedException– Changing unit not supported for this signal.OutOfResourcesException– Out of memory while trying to store string.CommunicationErrorException– Protocol error.ConnectionLostException– Connection to controller lost.RebootedException– Controller has been rebooted since this object reference was retrieved, invalidating this reference.