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ICommandQueue¶

interface ICommandQueue : public INamed, public IEventSource, public IEventResponder¶

uint ICommandQueue.Depth { get; }

ICommandBase ICommandQueue.FailedCommand { get; }

System.Collections.IEnumerable<ICommandSequence> ICommandQueue.Sequences { get; }

IDictionary<string, ISignal> ICommandQueue.Signals { get; }

IDictionary<string, IInput> ICommandQueue.Inputs { get; }

System.Collections.IEnumerable<CommandType> ICommandQueue.SupportedCommandTypes { get; }

IStateMachine<CommandQueueState> ICommandQueue.StateMachine { get; }

void ICommandQueue.Clear()

void ICommandQueue.Continue()

ICommandSequence ICommandQueue.CreateCommandSequence(CommandType type)

ICommandSequence ICommandQueue.CreateCommandSequence(global::System.Collections.IEnumerable<CommandType> types)

void ICommandQueue.Queue(ICommandSequence sequence, CommandQueuePriority prio=CommandQueuePriority.Normal)

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