SetName¶
-
virtual void INamed::SetName(const std::string &name) = 0¶
Sets the name of the entity.
- Parameters
name – New name of the entity.
- Throws
CInvalidArgumentException
– Name string does not follow naming rules.CUnsupportedException
– Changing name not supported.COutOfResourcesException
– Out of memory while trying to store string.CCommunicationErrorException
– Protocol error.CConnectionLostException
– Connection to controller lost.CRebootedException
– Controller has been rebooted since this object reference was retrieved, invalidating this reference.CObjectDestroyedException
– Object is destroyed (only applicable if entity is disposable).