IEvent¶
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class IEvent : virtual public INamed¶
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virtual void IEvent::Force(EForceType forceType=EForceType::AutoReset) = 0
virtual PSignal IEvent::GetSignal(const std::string &name) = 0
virtual std::vector<std::string> IEvent::GetSignalNames() = 0
virtual std::map<std::string, PSignal> IEvent::GetSignals() = 0
virtual PSubscription IEvent::Subscribe(EventOccurredHandler handler) = 0